
But you can't compare the combat strategy in Oblivion to Games like Baldur's gate etc. I mean of course there is some strategy in combat, there is strategy even in a game like Doom, but I don't consider it to be a typical CRPG. Morrowind (and Oblivion even more so), are more fast paced action games than CPRGs, which is fine. I'm just saying it's much closer to a game like Zelda than a traditional CPRG like Baldur's Gate for example. Again, I am not saying this is good or this is bad, actually I enjoy Oblivion very much.

Your post comforts what I was saying, that oblivion and morrowind game mechanics it depends much more on the player's skill than on the actual character skill. Oblivion is a fun game to play if you don't think in terms role of playing. At least in Morrowind there is always the chance you'll meet enemies you can't defeat and you get out as fast as you can or hope you remembered to save before you met up with them.
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As for combat most people prefer the combat in Oblivion but there again I find it a joke unless you use player mods to get a variety of enemies. I don't need skill either as a character or as a player. I get the Key as early as possible which really makes a joke out of it. As for the personality and lock picking games in Oblivion I hate the personality one and dislike the lock picking one. Morrowind does give some limited choice especially in which house you join.
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I prefer to do this by actions as in Arcanum but at least in the BG series I could pick this at character creation. My idea of role playing is first can I choose what race I can play then can choose whether I will be good, selfish, neutral, evil. Regarding blocking in Morrowind you can block I think it is based on the character's stats in blocking but my characters do block. I agree that Oblivion is not a role playing game. Also, in games that are action based versus turn / round based, you lose the combat strategy aspect (where do I place my characters, when do I cast such spell, etc.) that I think is essential in any good CRPG. => Basically what I'm saying is that when a game depends to much on player skill versus the skill of its characters, then you lose RPG side. Technically, in Oblivion, with a low security score you could pick a Master lock if you're good a the lock pick game, you can, with bad personality and awful speechcraft skills augment disposition, which is not very loyal to RPG principles. Thus is especially true in Morrowind, in Oblivion at least you can factor in blocking couterattacking, but here again, it has more to do with the skill of the player rather than the skill of the character, which is contrary to RPG principles. the ability to elaborate complex and different battle strategies: here Morrowind and Oblivion, because of their Action based combat / magic system fall short, it's basically a click fest. Here Morrowind and Oblivion aren't as bad as any other game, and the "i can go where I want" adds to the whole experience => with some imagination, you can actually role play pretty well (probably truer in morrowind), although the lack of having a party forces you in a way to become a mage / fighter / thief type of character.

of course, the ability to role play your character according to certain principles, class, etc. When I mean Role-Playing Game, I guess I mean several things: Just wondering if others felt the same way or disagree with the fact Morrowind / Oblivion are closer to action games like Zelda than CRPGS like Bladur's gate, ultima, etcc. This said, I find Oblivion and Morrowind to be a lot of fun, although they don't quench my CRPG game thirst (for that I always need to pop on good ol BG2 or the likes). Well, that's just my opinion, but what do I know eh? I'm not saying any game is better or less fun, I'm just saying it seems to me that nowadays the Oblivion-type games have becom a reference in terms of roleplaying games, which kind of indicates that the traditional more slow paced CRPGs are a dying breed. I think this is even more pronounced in Oblivion, where you click you hit versus Morrowind where the skill level still influences a bit how ofetn you hit or not. Think traditional CRPG combat systems (BG, etc.), more turn-based and strategic versus Morrowind/Oblivion systems more Zelda-like. I am not putting down any game versus any other.īut in my mind, Morrowind / Oblivion do not qualify as CRPG because they are both based on reflexes rather than strategy.

Remove all ads! I was just wondering what people think, because it seems to me people now consider such games RPGs and therefore the oldschool RPGs are slowly dying.
