

Although the star rating for scoring is actually more lenient than previous games the way it avoids giving a difficulty rating for songs is strange – instead, it goes for an intensity rating. You can also have mute strums with nothing pressed too, usually for the heavy metal tracks. Everything is in black and white for the row indicators and the difficulty is raised by adding row and chord changes. Understanding the colours and the hit line is key to doing well in Guitar Hero LiveĪs the tracks are usually easier in this mode, it’s worthwhile getting used to the track layouts. I did enjoy that the songs have a festival vibe to them though with a crowd chanting along to the track. The crowd goes from cheering to booing you in an instant for missing say three notes in a row and then if you get six or seven notes right again in a row they flip back into a craze again. What I found unintentionally funny was how immediate the transition between loving you and hating you was as the screen blurs momentarily to switch mood tracks. I felt like I was on stage and the interplay with the bands was great. Whilst the idea has a cringe factor to it, it works brilliantly. At times you’ll jam with the bassist or have the drummer point at you and scream as you play, whilst the crowd sing along or turn on you if you miss a few notes. It’s played from a headcam view so you’ll see the crowd and the band going about their performance. GH Live offers 13 setlists of songs to play in a live setting on stage at festivals. In GH Live the audience and band react to your performance – prepare to be booed The second thing you’ll notice is the two new modes.

GUITAR HERO LIVE 2 PLAYERS HOW TO
The fact there’s so many videos explaining how to fix your new controller online I think is a poor showing in what is otherwise a really pleasing change. Each controller I’ve played with has notes that stick or notes that don’t push all the way down. However, I must state I’ve been either unlucky with the quality of my controllers, or they really are quite poorly produced. It only has one set however so there’s no sliding up the guitar for solos, and whilst the whammy bar is there, power-ups are triggered with a button next to your strummer and not by lifting up the controller. It certainly takes time adjusting to it but it’s well worth persevering because the end result is something more natural than Rock Band’s guitar, if a little more difficult to get to grips with.

At the higher end of normal mode and then the more advanced difficulties you’ll be playing three buttons and then different notes on different rows before scaling up and down all six buttons like you are playing a real guitar solo.

The game instantly pushes you into learning the ropes on the tutorial where single buttons, side by sides and then chords (the ones above and below each other) are played. The idea that you have two rows of three buttons, or frets, instantly changes the feel of the guitar into something more akin to the real thing. The first thing you’ll notice when unpacking the game is the controller set up: Two rows of three buttons makes the guitar feel more realistic From the controller itself down to the gameplay modes and it’s interesting take on online gameplay – it was a decisive and sometimes divisive step but now having spent many hours on the game, I’m glad they changed things up to make it markedly different from the Rockband powerhouse and ensure there is room for both on my gaming list.
GUITAR HERO LIVE 2 PLAYERS SERIES
Guitar Hero Live, unlike Rockband 4 its main rival, underwent a dramatic change in almost every single aspect when the series returned to our consoles in 2015.
